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Chapter 436: A Flourishing Career (Part 1)
Zhao Qingfeng really guessed it, but it wasn’t entirely a guess.
You could say it was the accumulation of experience.
After all, the competition between Tencent and Joychat has reached a fever pitch.
The key point of the competition lies in capturing user volume. QQ’s module functionality is clearly inferior to Joychat, and given Pony Ma’s previous success in making a fortune through games in his previous life, it’s not baseless to deduce that he would start developing games that would only appear in a few years. To completely outdo him, one cannot lag behind him in any aspect.
“What is a large 3D game?”
Cai Shuwen was confused, and Li Zhi was also puzzled.
There are many popular 3D games on the market, both single-player and online. Is it RPG or turn-based?
More importantly, competition.
The hottest game at the moment is Legend.
The word ‘Legend of Mir’ has truly become a ‘legend.’
What game could possibly compete with it?
“Let’s watch a movie.”
Zhao Qingfeng searched online and found the 2000 Japanese horror movie ‘Battle Royale’ released by Toei Company, lasting 122 minutes, and played it for Li Zhi and Cai Shuwen to watch.
Both of them usually don’t watch movies.
The Battle Royale format is quite interesting.
The film tells the story of a group of third-year middle school students who, due to lax discipline, are forcibly sent by their teacher to a desolate island to participate in a ‘killing game.’
“So bloody…”
“A bit scary…”
Both seemed not too keen on horror movies.
“Think about it, what would you feel if you were one of them?”
“This… it’s exciting… just exciting…”
“Mr. Zhao, you’re not thinking of developing a game similar to Battle Royale, are you?”
BINGO!
Exactly, Battle Royale.
Probably no one doesn’t know about the wildly popular PlayerUnknown’s Battlegrounds years later.
Tencent had even wanted to introduce it, but failed due to licensing issues.
The popularity of PUBG was unprecedented.
In its early days, it even surpassed the long-popular League of Legends. Many LoL streamers rushed to broadcast ‘chicken dinners,’ with some even declaring themselves PUBG streamers from then on.
To speak with data, five months after launch, sales had reached 10 million copies, generating revenue of $350 million.
The subsequent influx of revenue was like a tidal wave.
In just three years, the game company earned at least $3 billion from PUBG alone, a testament to the massive fortune it brought.
“Can this really become popular?”
Li Zhi asked without thinking, but remembering the success of the vegetable-stealing game, he immediately corrected himself, “I mean, how much can we profit, or how will it be sold?”
Zhao Qingfeng pondered, “The situation is different domestically and internationally, especially in an era rampant with piracy. Whether it will be a one-time purchase or free-to-play can be discussed later. For now, I want you to start laying the groundwork based on the game concept I’ve written down. As for manpower and funding, I’ll discuss with Marina. You just focus on making a good game.”
Subsequently, Zhao Qingfeng had an in-depth discussion with Marina.
For this game development, they planned to allocate a budget of 5 million, aiming to complete it within six months, the sooner, the better.
Of course, given the current computer configurations, it’s impossible to achieve the high-quality graphics of PUBG.
But that doesn’t matter.
People’s appreciation standards are also limited to this era.
As long as the graphics are slightly more refined, it’s sufficient. The gameplay is the most attractive aspect.”
———-
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Moofie[Translator]
Just a college student that studied in China with HSK6 that loves reading novels~!