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Chapter 41 Spells (1)
Lynn was mentally prepared for Angley’s words—after all, it was just about killing.
His dark pupils remained undisturbed, not a ripple of emotion visible.
“So, this is the price I need to pay, teacher?” Lynn paused and, in the end, addressed Angley as ‘teacher.’
“Yes, allowing you to embark on the path of a wizard, along with this knowledge and magic, is the gift I bestow upon you,” Angley said.
Lynn inquired, “Are participants allowed to harm others during the trial?”
Lynn needed to clarify some things in advance, making it easier for him to plan later.
“Of course,” Angley replied. “However—”
Lynn knew that the crucial part of Angley’s statement would come afterward.
“However, those noble wizards who have boarded the ship from the Erdolu Kingdom throughout the generations will undoubtedly consider you an enemy,” Angley continued.
Lynn wasn’t surprised—when Angley mentioned the price earlier, he had already considered this possibility.
According to the information obtained from Dybala, among the nobles of the Erdolu Kingdom, there seemed to be a means of screening and selecting descendants with wizard talents. Where there are people, there are factions—these descendants with wizard talents must have formed their own factions at the Wizard Academy.
So, my teacher, to which faction do you belong? Or is this solely your personal vendetta?
“Causing too many deaths, you can probably only enter a black Wizard Academy. Unless you have connections in a white Wizard Academy, the likelihood of them accepting you is low,” Angley continued.
Lynn stood silently in his place.
“Is there anything else you need to instruct, teacher?”
“If there’s any knowledge you don’t understand, you can come to me for guidance,” Angley said.
Lynn nodded—his teacher’s words implied that he didn’t necessarily have to stay here.
The thought of having only five months left to spend with his family left Lynn feeling inexplicably downcast, the emptiness overwhelming.
By the time he returned home, it was already afternoon.
Hamilton and the others hadn’t returned yet, so Lynn idly played with the ring on his left index finger.
Entering the Alchemy Laboratory afterward, Lynn picked up a book. In the next moment, the book disappeared from his palm, and simultaneously, Lynn felt that there was an additional book inside the spatial ring.
After a series of experiments, Lynn roughly figured out the purpose and limitations of the spatial ring.
Firstly, it couldn’t contain living beings, unlike the Alchemy Laboratory.
Secondly, every activation of the spatial ring, whether withdrawing or storing, would consume a minute amount of mental energy.
Similar to opening the Alchemy Laboratory, which also consumed a small amount of mental energy. However, Lynn didn’t pay much attention to it on regular days since he didn’t frequently use the Alchemy Laboratory.
Additionally, the space inside the spatial ring had no gravity, and all items within were essentially in a state of suspended animation.
However, Lynn could easily adjust the position of items inside the spatial ring using mental energy, with very low consumption.
Items placed into the spatial ring would be automatically stored in the available space without directly touching other items.
Once Lynn understood the rules of using the ring, he stored all the books from the Alchemy Laboratory’s shelves into the spatial ring. After all, compared to the metallic Rubik’s Cube, a ring carried on his person was more private.
Later, in the Alchemy Laboratory, Lynn took out four magic books from the ring that contained records of spells.
‘Minor Fireball Spell’, ‘Mage’s Hand’, ‘Whip of Thorns’, ‘Minor Illusion Spell’.
After a brief perusal, Lynn roughly understood the effects of these four spells.
All four were zero-ring spells.
First and foremost, the one with the highest damage was Minor Fireball Spell.
As one of the most classic spells in countless works—Fireball Spell.
Even with the addition of the term “Minor,” it couldn’t hide its charm.
On the first page of Minor Fireball, it mentioned the one-ring spell Fireball, but the text didn’t specify the exact power of Fireball. It only mentioned the basic application skills as the most fundamental usage of fire elements. Fireball was one of the easiest spells to learn among one-ring spells, and as a simplified version of Fireball, Minor Fireball was also one of the simplest offensive spells among zero-ring spells, with only twenty-seven nodes in total.
When Lynn saw this, he almost cried out. He thought about the forty-seven nodes of the Sleeping Curse, and now he was looking at this one with almost half of those nodes missing.
Do you know how I spent those days building skill nodes? With just these twenty-seven nodes, I’m sure to master this Minor Fireball Spell!
Judging from the scale of the Acid Missile produced by the magic staff, Lynn was quite optimistic about the power of the Minor Fireball.
Moreover, it was a bit embarrassing for a wizard to always only throw “spit”.
How could a true wizard not know a few cool elemental spells?
The second spell, Mage’s Hand, was a rather mysterious one.
It was a sustained skill that created an energy-based, attributeless ghostly hand. This hand could remotely manipulate objects and interact with them.
The book mentioned that this was a zero-ring spell that many wizards would learn because of its various uses and great convenience.
However, maintaining the Mage’s Hand required a constant expenditure of magic power.
The third spell, Whip of Thorns, required a casting medium, which could be any plant seed. The power of this spell was somewhat related to the seed used.
After casting, it could activate the seed, generating a thorny vine. The wizard could manipulate this vine for various activities, including whipping, binding, and tethering.
Lynn thought this spell seemed a bit unconventional. Also, he didn’t have any plant seeds, but the magic book did mention methods for cultivating and selecting seeds.
Interestingly, the methods for cultivating seeds belonged to the field of mutation, and Lynn had no trouble reading about it.
The last spell, Minor Illusion, created a movable illusionary image that could be controlled. The illusionary image could be of any unit, including oneself or others, or even an object.
However, the magic book mentioned that this spell required extremely high proficiency.
Otherwise, the illusions created will be full of loopholes.
Moreover, Minor Illusion had a drawback—its essence was merely an illusion simulated with magic power.
So, don’t expect it to withstand any damage. In fact, this illusion couldn’t even pick up a piece of paper.
All attacks and physical contact would pass through the phantom.
Furthermore, for wizards with strong mental strength, the images created by Minor Illusion were quite crude.
Apart from Minor Fireball, which had only twenty-seven nodes, Mage’s Hand had forty nodes, Whip of Thorns had thirty-six nodes, and Minor Illusion had the most nodes, totaling a whopping fifty.
The number of nodes in the Sleeping Curse was surprisingly high among the zero-ring spells Lynn had encountered.
——
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eness[Translator]
Aiming to share all the good things~